🧩 PinBridge — Test 63 · First-time Player Check

Fresh test profile: This copy uses a separate save. Earlier tests, medals, finds and satchel items are untouched.

  1. Check that the tutorial appears as a newcomer, and complete or skip it.
  2. Start Beige Kitchen Level 1 and understand how to match, bin and finish.
  3. Reach the next level; check that medals, trust and discoveries make sense.
  4. Reload this file and confirm your Test 63 progress resumes correctly.
  5. Return to the district map and find Satchel, Artwork and Peculiar Finds.
Keep a note of any confusing wording, missing controls or unexpected changes. This is a testing copy, not the beta release.
🧌 Pin Algor's BridgeBeige Kitchen · Your progress saves automatically
❤️ 0Lifetime Trust
🗑️ 0Collected
🧩 0Puzzle pieces
Level 1 · Beige Kitchen
Choose a level
🧭 Playing as yourself · Pin Algor supervises.
🧩 Journey 1 · Level 1
Rubbish binned on this attempt: 0 / 10 · Collection sets: 0 / 3
🗑️ 0 / 10 towards your next artwork piece
🧪 Test 57 · Inspect this random card mixThe headings are still hidden in the board.
🎲 Reproducible Chaos: Each new attempt scatters tiles, but now has a repeatable numeric board seed. If a layout causes trouble, save its seed and reproduce it to investigate. Levels 11–24 get a full route check before the board is released; older test levels retain their existing experimental generator. The category pattern and tile counts stay unchanged. Tap Check board to audit the remaining pieces. The puzzle inventory and legal move rules remain unchanged.
🧪 Show optional test tools
No support link connected yet. This setting does not affect gameplay.
🧠 Solver checks: Search for solution checks puzzle completion; Check treasure route also requires collecting the buried item before claiming success. An inconclusive result does not prove impossibility.
Board seed: —
🗒️ Show test notesTest 42 adds Level 25 — The Great Beige Sort-Out, after The Crockery Caper and The Last Clean Cup, with hidden collectibles based on your Canva reference sheet. Both earn the final sections of Artwork 6: The Hug. The sixth artwork now uses the original Canva illustration. Every ten unique rubbish scraps earns one puzzle piece, with surplus carried forward; replays credit only improvements. Every ten newly credited rubbish scraps earn one artwork piece; surplus carries over automatically. Replay rewards credit only improvements, never the same rubbish twice. Gold means all sets completed and every piece of rubbish from the current board binned. The earlier artworks remain unchanged; artwork four finishes with Jag attempting repairs using a preview crop of the actual Canva illustration; replace with the original export when available. The board retains seven occupied positions and two empty spaces, three collection slots, reproducible seeds, hidden satchel treasures and experimental solvers. New Levels 11–24 starting boards are checked by the treasure-route solver before play; an inconclusive seed is rejected and rerolled. Earlier level generators are unchanged. Not every move a player makes is guaranteed to be recoverable.
🗺️ Journey 1 — Progress0 / 2 levels
🏠 Level 1 · Beige KitchenNot completed
🧺 Level 2 · Cluttered Pantry🔒 Locked
🗑️ Journey rubbish mission0 / 10
10 rubbish needed for Journey 1. Replays only credit improvements.
🧩 Puzzle rewards earned0 pieces
0 / 25

Your little library

🧪 Preview Jason’s greetings
View his greetings without resetting your progress or repeating a real first visit.
🏅 Best medals
Level 1: — · Level 2: — · Level 3: —
Replay a completed level to improve its medal. Only new rewards count.
💾 Test 58b — Independent test save

Every move, random layout, satchel discovery, reward and diary entry saves automatically. Reopen this same downloaded Test 58 file to continue. This version has its own save slot; it may initially copy your Test 48 (or older) progress when available. Earlier files and progress remain untouched. Earlier District 1 JSON backups may be imported manually below. The original files are unchanged.

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